[c]
Kekkei Genkai - Bloodline Limit[/c]
Name: Ryu-Ningen Koutai - Dragon-Human Shift
Rank: N/A
Range: Supplementary
Jutsu Type: Kekkei Genkai
Elemental Affinity: Souton [Phasing]
Clan: Ryuujin
Description: This technique allows the user to either transfigure themself from a dragon to a human or vice-versa. This technique was developed by the Ryuujin clan in order to move among humans without causing any alarm. In human form, Ryuujin clan members have a hair color that is the same as their scale color, and they have a band of tattooed scales around both of their wrists, this, too, being the same color as their scales; the clothes that they wear in human form are made up of miniscule scales instead of regular cloth. The difficulty and amount of chakra used in this jutsu depends on the user's size and experience, though members of the Ryuujin clan are taught how to use this technique very well at a young age.
[/hr]
Name:
Hachuu Koutai - Reptile ShiftRank: N/A
Range: Supplementary
Jutsu Type: Kekkei Genkai
Elemental Affinity: Souton [Phasing]
Clan: Ryuujin
Description: This technique allows the user to transfigure themself into various forms that are between dragon and human, referred to as "dragonling" forms. The dragonling form is the widest category in terms of transfiguration allowance, ranging anywhere from a slightly modified human form to a near-dragon form, though dragonling forms are typically marked by the appearance of scales rather than skin. The most common dragonling forms are quadruped or bipedal wingless reptilian forms, as well as the appearance of a humanoid dragon and that of a winged and tailed human; however, these appearances only scratch the surface of the widely varying dragonling forms. The technique was developed by the Ryuujin clan so that they could better use their taijutsu, and for speedier travel on foot. The difficulty and amount of chakra used in this jutsu is slightly less than that of the Dragon-Human Shift, but it still depends on the user's size and experience.[/color][/spoiler]
[/hr]
Name:
Uroko no Ayatsuri - Scale ManipulationRank: N/A
Range: Supplementary
Jutsu Type: Kekkei Genkai
Elemental Affinity: Souton [Phasing]
Clan: Ryuujin
Description: The ability of the Ryuujin clan to manipulate their scales is greatly used when they are battling. Most often they use this ability to form weapons, such as kunai or swords, and forms of armor out of their own scales. This technique is more easily used when the user is in a scaled form rather than a human form. Hardness and malleability of the scales are controlled by this technique as well. Beginners can usually only fashion their scales into kunai or very small pieces of armor, though they typically advance their abilities quickly to being able to form larger weapons--such as swords--and larger pieces of armor. More experienced users can make practically anything they desire from their scales, with the only limitations being their amount of chakra and their imagination.[/color][/spoiler]
[/hr][/color][/spoiler]
[c]
Ninjutsu - Ninja ArtsNon-elemental[/c]
Name: Kai - Release
Rank: N/A
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: N/A
Clan: N/A
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
[/hr]
Name: Henge no Jutsu - Transformation Technique
Rank: E
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: N/A
Clan: N/A
Description: Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.[/spoiler]
[/hr]
Name: Kawarimi no Jutsu - Substitution Technique
Rank: E
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: N/A
Clan: N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.[/spoiler]
[/hr]
Name: Shunshin no Jutsu - Body Flicker Technique
Rank: D
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: N/A
Clan: N/A
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.[/spoiler]
[/hr]
Name:
Yure no Kankaku - Vibration SenseRank: D
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: N/A
Clan: N/A
Description:
Yure no Kankaku is a non-elemental technique that enhances the user's sense of touch to allow the user to sense vibrations in the surrounding environment and possibly glean information about the source of the vibrations from the vibrations themselves, such as where and how big the source is; however, with the enhanced sense of touch comes a more acute sense of pain as a side-effect, making this technique not a good one to use in battle. In cases where the normal sense of touch cannot be intensified enough to sense the vibrations--like if the user is wearing heavy clothing that covers all of the body or is otherwise obstructed--, a thin "skin" of chakra, not visible to the naked eye, surrounds the body to form an extension of the natural nerves to allow the user to acutely feel whatever is on the layer covering his or her body, thus allowing vibrations to be sensed unhindered. This technique is often used while traveling through the ground--or even through water--to get a better sense of the user's surroundings. As an example of just what can be sensed through these vibrations, users used to this technique would be able to sense the footsteps of a child ten meters away and be able to roughly identify the size and location of the child. In addition, users sensing vibrations through or while in one of their natural elements will have their sensitivity range doubled at most due to being attuned to the element. Two handsigns for activation.[/spoiler]
[/hr]
Name: Kyouka - Reinforce
Rank: D - C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: N/A
Clan: Ryuujin
Description: Kyouka is an armor defense technique that strengthens a section of the dragon's body--more specifically, his or her scales--against strong blows. On the body the scales harden and are reinforced with chakra on one point of the body. This generally protects against D-B ranked techniques. D ranks are nullified while C and B ranks require mutliple hits to weaken the technique. Because dragons can become very large they don't try to expand the jutsu to cover the entire body unless they are extremely strong and can handle using so much chakra at once. However, it is actually quite simple to use Kyouka in smaller forms, such as a scaled dragonling form or a human form where the clothing is made up of the Ryuujin's own scales. Despite their size and armor plating scales the dragons of the Ryuujin clan are highly sensitive to touch so they will do what is necessary to block pain.[/spoiler]
[/hr][/color]
Name:
Chakra no Mesu - Chakra ScalpelRank: A
Range: Close (0 - 5m)
Jutsu Type: Ninjutsu
Elemental Affinity: N/A
Clan: N/A
Description: Chakra no Mesu is a special Ninjutsu used by medical shinobi. After forming the needed handseals, the ninja will focus chakra to their hands. When his or her charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle.[/spoiler]
[/hr][/spoiler]
[c]
Doton [Earth][/c]
Name: Urotsuku Gekai - To Prowl the Earth
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Doton [Earth]
Clan: N/A
Description: Urotsuku Gekai is a simple ninjutsu technique that utilizes Doton, the earth element, to allow the user to sink into the ground and travel through it. This is an excellent technique for escape or stealth, though it is limited, of course, to when the user is on solid ground. In terms of pure stealth capability, this technique is excellent against shinobi who have not advanced their chakra sensing abilities or who cannot sense vibrations in the ground, though shinobi who have one or both of those abilities will be able to find the user. Single handsign for activation.
[/hr]
Name:
Doton: Kedamono - Earth Release: BeastRank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Doton [Earth]
Clan: N/A
Description: This technique is a branch-off of the
Doton Bunshin in that it is similar in both formation of the "clone" and in the material used. However, the main difference between this technique and the
Doton Bunshin is that it creates a beast or animal (of which the user is left to their imagination) made of dirt/mud or stone (depending on the environment, though stone will, of course, have a better defense) to fight alongside the user, provide quick transportation, or some other such use. The beast must remain within 10 meters of the user or it will fall apart, and the beast will eventually break down into the earth from whence it came after enough hits. Four handsigns required to form each beast.[/spoiler]
[/hr]
Name:
Doryou Dango - Mausoleum Earth DumplingRank: B
Range: Close (0 - 5m), Mid (5 - 10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Doton [Earth]
Clan: N/A
Description:
Doryou Dango is a ninjutsu technique utilizing Doton, the earth element. After striking the ground with his or her hands, the user is able to overturn the earth into a large dumpling-shaped chunk of earth of an immense size (reference Naruto Episode 113 for a visual reference). Using his or her immense strength, the user can lift up the ball and hurl it at his or her opponent, flattening all in its path. Thus, an extreme amount of natural strength is one of the more obvious requirements for being able to perform this technique and be able to throw it, though users with lesser strength may be able to get the earth-dumpling rolling if it is formed on a sloped surface, where, even if thrown, the earth-dumpling's inertia will be a good deal higher.[/spoiler]
[/hr]
Name:
Doryuu Jouheki - Earth Style RampartRank: B
Range: Close (0 - 5m), Mid (5 - 10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Doton [Earth]
Clan: N/A
Description:
Doryuu Jouheki is a ninjutsu technique utilizing Doton, the earth element. The user will do the necessary hand seals, followed by a large earthen wall erupting from the ground as the technique takes effect. This wall is anywhere from roughly one meter to three meters thick, up to twelve meters high, and up to fifty meters wide, allowing it to make a good defense in a large-scale battle or to simply allow the user to gain some height to gain an advantage in combat or a better view. It is possible for people to walk along the top of the wall due to its thickness, making it an equally good place to allow for allies to regroup or keep an eye out. This wall may also have variously-sized notches in it for perhaps the creation of a waterfall or for varying other uses.[/spoiler]
[/hr]
Name:
Doton Kekkai: Engo no Engai - Earth Barrier: Dome of ProtectionRank: B
Range: Close (0 - 5m), Mid (5 - 10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Doton [Earth]
Clan: N/A
Description: Developed on a similar basis to
Doton Kekkai: Dorou Doumu in that it can draw chakra from the user [or allies touching the earthen dome] to heal any damage that is inflicted to the dome as well as to strengthen the dome itself, though this technique does not forcibly absorb chakra from any inside or outside of it, instead serving purely for defense and the possible temporary removal or an injured party from the battle to allow for him or her to be treated. After striking the ground with his or her hands, the user is able to overturn the earth and cause it to rise up around his or her allies or around himself or herself, the user ending up in the center of the dome if the latter option is used. This technique is far from invincible, however, so it should be noted that the dome can be broken if hit by a powerful enough force.[/spoiler]
[/hr]
Name:
Doton Kekkai: Dorou Doumu - Earth Barrier: Earth Dome PrisonRank: B
Range: Close (0 - 5m), Mid (5 - 10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Doton [Earth]
Clan: N/A
Description:
Doton Kekkai: Dorou Doumu is a ninjutsu technique utilizing Doton, the earth element. After striking the ground with his or her hands, the user is able to overturn the earth and cause it to rise up around his or her opponents. Placing his or her hands against the dome he/she is able to suck out the chakra from the people trapped inside and bring it into his or her own body. At the same time the user will use his or her own chakra to spread throughout the dome, this allows him/her to repair any damage the opponents manage to inflict on the inside. The chakra is not evenly spread out though, as the chakra flows away from the user, it becomes more and more weak, thus allowing the dome to be broken on the far side if hit by a hard enough force.[/spoiler]
[/hr]
Name:
Tsuchi Kairou - Earth CorridorRank: B
Range: Close (0 - 5m), Mid (5 - 10m)
Jutsu Type: Ninjutsu
Elemental Affinity: Doton [Earth]
Clan: N/A
Description:
Tsuchi Kairou is a ninjutsu technique utilizing Doton, the earth element. This technique is performed, after the correct handsigns, by the user slamming his or her fists to the ground, after which the earth will rise up in slabs and over the target
, imprisoning them. The created structure will have a low-level maze-like structure, not taking long to find one's way out of, with only one opening that serves as both the exit and entrance. Thus, the user and his or her allies may easily set up a trap or send an offensive technique or technique combination (such as a fuuton and katon combination) into the structure to do harm to the target before they are able to escape. This allows it to be a technique that could effectively turn the tables of almost any battle in favor of the user if used properly.[/spoiler]
[/hr]
Name:
Ishizue - Foundation StoneRank: A
Range: Close (0 - 5m), Mid (5 - 10m), Far (10m+)
Jutsu Type: Ninjutsu
Elemental Affinity: Doton [Earth]
Clan: N/A
Description: This technique is used to create various structures out of the stone in the ground, ranging from pillars, statues, cages, fortresses, and so on and so forth, generally leaving the details to the user's imagination as long as the structure is made of stone. Smaller structures require less chakra, while larger structures require proportionately greater amounts. The technique requires a short series of handsigns, after which the structure will raise up from the ground.[/spoiler]
[/hr]
Name:
Yomi Numa - Swamp of the UnderworldRank: A
Range: Close (0 - 5m), Mid (5 - 10m), Far (10m+)
Jutsu Type: Ninjutsu
Elemental Affinity: Doton [Earth]
Clan: N/A
Description:
Doton: Yomi Numa is a ninjutsu technique used canonically by the Sannin Jiraiya utilizing the earth element. After forming the needed handseals, a vast swamp can appear beneath the target to sink and kill it by suffocation, or the technique can be stopped midway to simply trap the target within the mire.[/spoiler]
[c]
Fuuton [Wind][/c]
Name: Kamikaze - Divine Wind
Rank: C
Range: Medium (5-10 meters)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Clan: Ryuujin
Description: To force back opponents the Ryuujin will stretch their wings wide pushing as much chakra as they can into the appendages. The extra chakra improves the strength and speed of the wings. From the air or the ground, one flap will usually do it to create a forceful wind that pushes back opponents causing only minor injuries such as bruises, and knocks down anything not bolted down. Trees are quite often uprooted as though a terrible storm pushed through. The larger the wingspan the more chakra that is required and the more widespread the damage done. To calculate damage you must subtract ten feet from the initial wingspan. Single handsign.
[/hr]
Name:
Tsume - ClawRank: C
Range: Close (0 - 5m)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Clan: N/A
Description: A simple, versatile technique that brings out the cutting ability of Fuuton chakra. While this technique is mainly used to add a sharp edge to any object or limb, it can also create an extended blade of fuuton chakra extending out from an object to catch an enemy by surprise. This technique, in terms of sharpness, can be used to cut through stone like butter.[/spoiler]
[/hr]
Name:
Fuuton: Aori - Wind Style: InfluenceRank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton
Clan: N/A
Description: In this technique, the user manipulates the air to make a brief gust of wind. This technique can be used in order to help dodge an opponent's attack or move more freely through the air, or even to give the user a small amount of control over the path of a projectile. The technique itself requires a single handsign and a brief moment of concentration, though if this technique is repeated many times in a row, the handsign is to be held and the user must focus their chakra briefly each time they form a gust of wind with this technique.[/spoiler]
[/hr]
Name:
Se Doshaburi no Jutsu - Technique of Torrential DownpourRank: B
Range: N/A
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Clan: Raikou ninja only
Description: By using wind chakra and lacing clouds together to create a large thunderstorm, the user concentrates rain on the battlefield. This technique best used in Raikou due to its location, cuts visibility and also makes lightning jutsu more conductible allowing the electricity from the attack to travel further. This technique is used in battle in tight situations when the user is outnumbered or is in a great battle. The downside is that the user must continually focus their chakra, keeping the clouds together, preventing the user from attacking but allowing their teammates to.[/spoiler]
[/hr]
Name:
Haruichiban - First Storm of SpringRank: B
Range: Close (0 - 5m), Mid (5 - 10m), Far (10m+)
Jutsu Type: Ninjutsu
Elemental Affinity: Fuuton [Wind]
Clan: N/A
Description: This technique, after a short series of handsigns, whips up the air into a torrent of fuuton chakra blades throughout an area that move at high velocity in varying directions or all towards a specific target
. The piercing power of each blade is equivalent to a high-speed kunai, and they can be condensed enough to have no less than a few inches between each blade.[/spoiler]
[/hr][/spoiler]
[c]
Souton [Phasing][/c]
Name: Uroko Bunshin no Jutsu - Scale Clone Technique
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Souton [Phasing]
Clan: Ryuujin
Description: Uroko Bunshin is one variation of the many based on the original Bunshin no Jutsu taught in academies, this version developed and used solely by the Ryuujin clan due to its unique nature. The clone is formed through the Uroko no Ayatsuri technique, the Ryuujin using his or her scales to create a clone that may either look exactly like the user or in whatever other form the user can create with his or her scales; clones created by this technique work autonomously and follow the user's orders, serving whatever purpose they were created for, whether it be for back-up in battle or serving as a distraction or any other such maneuver, though these Bunshin cannot speak and, unless covered by a genjutsu or some other such technique, the clone is obvious in that it has the same coloration as the user's scales. Finally, each Uroko Bunshin may be created with one of two structures, each with their own strengths and weaknesses, listed as follows:
:: Hollow Structure :: Genin+
- Speedy, but not very strong at all.
- Very light.
- Can be destroyed with one good hit due to low defensive capability.
- Best suited for distraction or quick, low-damage attacks.
- Immediately turns into a pile of shed scales when destroyed.
:: Solid Structure :: Chunin+
- Very strong, but slow.
- Rather heavy.
- Can withstand multiple hits due to solid structure and high defensive capability.
- Best suited for direct combat.
- Gradually crumbles into a pile of shed scales when destroyed.
[/hr][/color]
Name:
Kamereon :: ChameleonRank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Souton [Phasing]
Clan: N/A
Description: This technique is based around the need for stealth and the ability of the Souton element to change molecular structures. Simple to perform, all that is done in this technique is a change in the pigmentations of the body while visualizing the color/pattern/etc and focusing the chakra to make the pigmentations form that color/pattern/etc on the surface of the body, much like how the Chameleon camouflages itself. However, this technique does not have to change the coloration of the entire body; it can be limited to the hair, or perhaps the eyes, or some other portion of the body, and multiple changes can be made at once with the proper visualization and focus. More advanced users [chunin+] of this technique would be able to use it to continuously change the colors of their body to provide camouflage while moving, thus making them difficult to spot even with a practiced eye, though this causes a continuous drain on the chakra supply. This technique only requires chakra in the process of changing the colors, and once the process has ceased no more chakra is drained; in addition, a chunin+ could remain these colors for the rest of his or her life if he or she wished, with the colors only returning to their original state through a second use of this technique to do so. A genin utilizing this technique, however, is unable to control this technique enough to keep his or her own genetic makeup stable enough for the changes to truly last and will thus need to revert back to his or her natural colorations after a time [five posts maximum].[/spoiler]
[/hr]
Name:
Kaori no Ayatsuri - Scent ManipulationRank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Souton [Phasing]
Clan: N/A
Description: This technique utilizes Souton chakra to manipulate the user's scent glands to change the user's natural scent from their original one to something else (i.e., flowers, a type of animal, an ally, a captured enemy, etc.) that the user has smelled before and can replicate while simultaneously breaking down any gained scents (i.e., the scent of a person the user has been around, the scent of a location the user has been in, etc.). This technique is made purely to help avoid detection in some cases and identification by scent in general. Single handsign (only required for chunin or below; jounin+ require no handsign) and moment of focus during the change.[/spoiler]
[/hr]
Name: Haku - Fade
Rank: C
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Souton [Phasing]
Clan: Ryuujin
Description: Fade is a basic phasing technique that allows the Ryuujin to pass through anything while in human form. The user can pretty much walk through walls and any other solid objects, even perhaps swim through the ground while being propelled by his or her chakra. The younger Ryuujin cannot hold this technique long enough to pass through anything thicker than 5 meters but he or she must move quickly to avoid being crushed or stuck, though this ability quickly progresses as the user ages and gains more experience, with some of the more experienced genin able to move further as long as he or she moves quickly. The chakra requirement is minimal and there are no real side effects. The technique lasts for one post. A stronger Ryuujin (chunin+) can handle two posts.[/spoiler]
[/hr][/color]
Name:
Surinukeru - To Slip ThroughRank: B
Range: Supplementary/Touch
Jutsu Type: Ninjutsu
Elemental Affinity: Souton [Phasing]
Clan: N/A
Description:
Surinukeru is a technique that is purely focused on the most basic property of Souton: phasing through solid objects. This ninjutsu allows the user to phase through objects and resolidify at will, even if it's only portions of the body, and can be extended to anyone or anything that is being touched by the user that the user's chakra supply can handle; the applications of this technique are what truly makes it useful, such as avoiding physical attacks, reaching into the opponent to attack, reaching into a patient's chest to remove shrapnel or set a bone, stealthy travel, and the list goes on and on. This was developed by Omoi over weeks of training under Kaguya Kai as the solution to the limitations of her basic phasing technique taught to her by her clan, allowing her to phase through objects no matter her form or size.[/spoiler]
[/hr]
Name:
Karada no Kibo no Ayatsuri - Body Structure ManipulationRank: B
Range: Supplementary
Jutsu Type: Ninjutsu
Elemental Affinity: Souton [Phasing]
Clan: N/A
Description: This technique utilizes Souton chakra to structurally change or create bone, muscle, organs, and so on by working up from the molecular level. Single handsign and moment of focus for the alteration or creation is required. Creating an organ, muscle, bone, etc. requires more chakra and time than to simply alter an existing structure. This technique has many uses, ranging from strengthening an ally's bones or muscles, weakening an enemy's bones or muscles, creating the necessary structure to allow one to breathe underwater (such as gills), creating an organ for use in a transplant, and so on and so forth. High level of anatomical knowledge required (i.e., a Medical Arts specialty).[/spoiler]
[/hr]
Name:
Sukyaningu - ScanningRank: B
Range: Touch
Jutsu Type: Ninjutsu
Elemental Affinity: Souton [Phasing]
Clan: N/A
Description: This technique has two main applications, and is performed by using waves of Souton chakra similarly to echolocation, but on a smaller level. Pulses of Souton chakra are sent out into something or someone the user is physically touching, and as they move through different materials the movement of the chakra will change slightly and the user will recognize the difference. The first application, used on a living organism, is near-instant knowledge of a target's genetic make-up [i.e., DNA]--though such an immense amount of knowledge is extremely difficult to grasp, not to mention to process, so without a proper means to capture it all the majority of the make-up would simply be lost on the user--, bodily damage, anatomy, scar tissue, every physical thing about the body. The second application, used on the inanimate, is near-instant knowledge--though the larger the area, the more time it takes--of molecular make-up, physical structure, structural weaknesses, and so on and so forth.[/spoiler]
[/hr][/spoiler]
[c]
Eiseijutsu - Medical Arts[/c]
[c]Non-elemental[/c][/hr]
Name:
Wound Cleansing TechniqueRank: C
Range: Touch
Jutsu Type: Medical
Elemental Affinity: N/A
Clan: Kumogakure Medical Ninja
Description: The Wound Cleansing Technique is a substitute for disinfecting wounds without using medical fluids such as alcohol or any antiseptic liquid. The user simply gathers their chakra to their palm and holds their palm over the selected wound. The wound them cleans up after a few minutes (1-2 posts) depending on the size and depth of the wound. This technique is great for when a medic doesn’t have or is short of supplies. This technique is used in preparation for other medical procedures. As a genin, medics cannot use any jutsu to speed up cell division, but most use this in prep. for stitching, wrapping, or anything for the closing the wound.
[/hr]
Name:
Respiratory AssistanceRank: C
Range: Touch
Jutsu Type: Medical
Elemental Affinity: N/A
Clan: Kumogakure Medical Ninja
Description: Focusing chakra to their finger tips, a medical ninja holds their palm to their, or their patients chest area to help breathing. It helps the lung expand easier making the chest and neck muscles become relaxed which allows the airways to expand and assists pulmonary blood vessels so then the oxygen-enriched blood returns to the heart, which in turn goes to the rest of the body to maintain cellular respiration. This technique is for genin as a training method.
[/hr]
Name:
Healing TouchRank: B
Range: Close
Jutsu Type: Medical
Elemental Affinity: N/A
Clan: Kumogakure Medical Ninja
Description: This low-level medical technique and is great for beginners. The medic ninja on the team simply gathers a very low amount of chakra to their index and middle fingers and applies pressure to the selected wound. This minor technique cannot and will not heal any deep injuries, only cuts and light slashes. This is more like a practice technique before moving onto the more powerful and draining techniques, which are far more advanced. The use of this technique is once per day. Once they are Chunnin, the ninja will have no problem in using this technique, and would later on be able to use more advanced medical jutsu.
[/hr]
Name:
[CRI] Chakra Resonance ImageRank: B
Range: Close
Jutsu Type: Medical
Elemental Affinity: N/A
Clan: Kumogakure Medical Ninja
Description: This technique is used to allow a user to "see" inside a patient's body. By gathering a small amount of chakra into one hand and then releasing it, the user is able to create a mental map of the organs, bones, and any other object inside the body this technique is used upon. The user may be able to detect any internal injuries, foreign objects, and any other abnormalities. This technique is mostly used prior to performing surgical procedures on the body, as well as emergencies to examine the injuries of a person. This technique can only be acquired through training in Kumogakure's MIT program. Requirements to perform this technique: Patient must be lying down flat; There should be no other use of chakra in the surrounding area (Within 5 meters). Some minor drawbacks are: nausea and headache of the user. Inexperienced users must be cautious, for they may accidentally release too much chakra into the patient, possibly disturbing their heartbeat.[/quote]
[quote="General Medical Techniques [Available to any mednin]"]Name: Saikan Chuushutsu no Jutsu
Rank: B
Range: Supplementary
Jutsu Type: Eiseijutsu [Medical Art]
Elemental Affinity: N/A
Clan: Medical Ninja (Any Village)
Description: This medical technique involves using a scalpel--or other such precise blade--to make an incision in the affected part to take out the poison as well as heal the injury from the outside at the same time. Amongst medical jutsu this one is set to be one of the more difficult ones. After the operation, and depending on the injury it is generally followed up with an "Antidote" or other forms of medication.
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Name:
Shōsen Jutsu - Mystical Palm TechniqueRank: A
Range: Supplementary
Jutsu Type: Eiseijutsu [Medical Art]
Elemental Affinity: N/A
Clan: Medical Ninja (Any Village)
Description: This medical art allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state.[/quote][/spoiler]
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Name:
Ukiyo - Fleeting LifeRank: A
Range: Touch
Jutsu Type: Eiseijutsu
Elemental Affinity: N/A
Clan: N/A
Description: This technique is used to restart the vital functions of an individual, similarly to how CPR or shocking the heart with electricity may bring the patient back to life after a brush with death. This technique is typically used in conjunction with another healing technique, and generally only if the target's body, previous to healing, is mostly undamaged with only a few vital wounds, though, if the target lacks blood, there will have to be a significant blood donation or else the technique will simply not work. The highest changes of success are shortly after the patient has died, the chances gradually decreasing the longer the body has remained dead, with the likelihood of lingering damage increasing even if successful as the amount of time increases; after one hour, the technique will be absolutely useless. Unfortunately, the technique has a high level of chakra drain. While in use, the user's hands will glow green with medical chakra, the glow pulsing in waves across the patient's body.[/spoiler]
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[c]
Fuuton [Wind][/c]
Name: Fuuton: Itonami Kokyuu - Wind Release: Life Breath
Rank: C
Range: Close
Jutsu Type: Eiseijutsu
Elemental Affinity: Fuuton [Wind]
Clan: Kumogakure Medical Ninja
Description: A medical technique used to clear the path of air in a patient or to assist the patient’s breathing. In this technique, the user focuses Fuuton chakra into his or her hand and placed their hand roughly six inches above the patient’s mouth. Then the user forms a controlled wind and sends it into the patient’s mouth and down his or her windpipe into his or her lungs, after which the user brings the wind back through the windpipe and out of the patient’s mouth, bringing with it whatever had blocked the patient’s path of air, if any. If this technique is used to assist the patient’s breathing, the wind is drawn into and out of the patient’s mouth, windpipe, and lungs repetitively, bringing oxygen into the lungs with each repetition. When performing this technique, the user cannot move, and it takes a high amount of concentration in order to move the wind through the patient’s respiratory system without damaging the tissue, though it will still dry out the moist tissue fairly easily, meaning that, once the patient can breathe on his or her own, he or she will most likely need to drink some water.
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[c]
Souton [Phasing][/c]
Name: Han-doku no Kemikaruyoueki no Soushi - Anti-poison Chemical Solution Creation
Rank: D - A
Range: Supplementary
Jutsu Type: Eiseijutsu
Elemental Affinity: Souton [Phasing]
Clan: N/A
Description: This technique is used to create an antidote for poisons. By exposing the user's blood to a sample of the poison, the user will focus Souton chakra into his/her poisoned blood and use that interaction between the blood and the poison to create a chemical solution that renders the poison ineffective by binding the poison with the solution. It should be noted that, unless exposure takes place outside of the body, the user will feel the effects of the poison until the chemical solution has been created and has rendered the poison ineffective. The blood used to create the chemical solution may then be separated so that the chemical solution may then be used to create an antidote or shot for others against that poison. The rank of this technique is equivalent to the rank of the poison the user is creating an antidote for. A genin using this technique will only be able to stop up to a C-rank poison, a chunin up to a B-rank, and a jounin up to an S-rank. One handsign and focus held throughout the process of creating the chemical solution is required. (For times at which it may matter for RP reasons, genin take three posts to create the solution, chunin take two posts, and jounin take one post.)
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Name:
Koutai no Soushi - Antibody CreationRank: B
Range: Supplementary
Jutsu Type: Eiseijutsu
Elemental Affinity: Souton [Phasing]
Clan: N/A
Description: This technique involves exposing the user's own blood to the sickness in question to create antibodies for that sickness, in order to help create a vaccine. It should be noted that unless exposure takes place outside of the body, the user will end up sick for a period of time as their immune system activates to fight off the sickness. The user uses that interaction--if outside of the body, medical chakra is applied to the blood sample in order to create the immune reaction--to create anti-bodies at an advanced rate in comparison to the normal immune system. The user's blood can then be used to create a vaccine for others against said sickness.[/spoiler]
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Name:
Taisha no Jutsu - Regeneration TechniqueRank: A
Range: Touch/Supplementary
Jutsu Type: Eiseijutsu
Elemental Affinity: Souton [Phasing]
Clan: N/A
Description: This technique is used to regenerate portions of the body, limbs, etc, by speeding up and controlling the natural process of cell production. This regeneration causes anywhere from dull pain to the feeling of hundreds of needles in the flesh during the healing process depending on the size of the area to be generated; the greater the damage to regenerate, the greater the pain. It should also be noted that this technique can be used by the user to heal the user, as well. While in use, a soft green glow of medical chakra can be seen around the regenerating flesh.[/spoiler]
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Name:
DNA no Shuuzen - DNA RepairRank: A
Range: Supplementary/Touch
Jutsu Type: Eiseijutsu
Elemental Affinity: Souton [Phasing]
Clan: Signature Omoi Ryuujin
Description: Requiring a great deal of medical knowledge and chakra control to perform, as well as time, this technique cannot be used in combat situations. DNA no Shuuzen, as stated in the name, is a technique that allows the user to repair any and all damage to the target's DNA, even allowing the user to rid the patient of genetic diseases and other such things, though it requires a great deal of research beforehand for every new patient. The technique is most easily and quickly used when an undamaged version of the patient's DNA is available to the user; however, this technique is still usable otherwise, though the difficulty and time to perform increases.[/spoiler]
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Name:
Fushigi - MiracleRank: A
Range: Touch
Jutsu Type: Eiseijutsu
Elemental Affinity: Souton [Phasing]
Clan: Signature Omoi Ryuujin
Description: This technique utilizes a mastery of Souton and a high level of medical knowledge to bring people back from the very brink of death, healing injuries and repairing damage that would otherwise be deemed impossible to heal; the biggest drawbacks are the extended amount of time the technique takes to completely heal the patient, the large amount of chakra usage, and the fact that it cannot be used in combat situations due to the amount of focus needed. During use, the patient and user are bathed in a soft white light.[/spoiler]
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